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- #ifndef lint
- static char sccsid[] = "@(#)swarm.c 1.5 91/05/24 XLOCK";
- #endif
- /*-
- * swarm.c - swarm of bees for xlock, the X Window System lockscreen.
- *
- * Copyright (c) 1991 by Patrick J. Naughton.
- *
- * Revision History:
- * 31-Aug-90: Adapted from xswarm by Jeff Butterworth. (butterwo@ncsc.org)
- */
-
- #include "xlock.h"
-
- #define TIMES 4 /* number of time positions recorded */
- #define BEEACC 3 /* acceleration of bees */
- #define WASPACC 5 /* maximum acceleration of wasp */
- #define BEEVEL 11 /* maximum bee velocity */
- #define WASPVEL 12 /* maximum wasp velocity */
- #define BORDER 50 /* wasp won't go closer than this to the edge */
-
- /* Macros */
- #define X(t,b) (sp->x[(t)*sp->beecount+(b)])
- #define Y(t,b) (sp->y[(t)*sp->beecount+(b)])
- #define RAND(v) ((random()%(v))-((v)/2)) /* random number around 0 */
-
- typedef struct {
- int pix;
- long startTime;
- int width;
- int height;
- int beecount; /* number of bees */
- XSegment *segs; /* bee lines */
- XSegment *old_segs; /* old bee lines */
- short *x;
- short *y; /* bee positions x[time][bee#] */
- short *xv;
- short *yv; /* bee velocities xv[bee#] */
- short wx[3];
- short wy[3];
- short wxv;
- short wyv;
- } swarmstruct;
-
- static swarmstruct swarms[MAXSCREENS];
-
- void
- initswarm(win)
- Window win;
- {
- XWindowAttributes xgwa;
- swarmstruct *sp = &swarms[screen];
- int b;
-
- sp->startTime = seconds();
- sp->beecount = batchcount;
-
- XGetWindowAttributes(dsp, win, &xgwa);
- sp->width = xgwa.width;
- sp->height = xgwa.height;
-
- /* Clear the background. */
- XSetForeground(dsp, Scr[screen].gc, BlackPixel(dsp, screen));
- XFillRectangle(dsp, win, Scr[screen].gc, 0, 0, sp->width, sp->height);
-
- /* Allocate memory. */
-
- if (!sp->segs) {
- sp->segs = (XSegment *) malloc(sizeof(XSegment) * sp->beecount);
- sp->old_segs = (XSegment *) malloc(sizeof(XSegment) * sp->beecount);
- sp->x = (short *) malloc(sizeof(short) * sp->beecount * TIMES);
- sp->y = (short *) malloc(sizeof(short) * sp->beecount * TIMES);
- sp->xv = (short *) malloc(sizeof(short) * sp->beecount);
- sp->yv = (short *) malloc(sizeof(short) * sp->beecount);
- }
- /* Initialize point positions, velocities, etc. */
-
- /* wasp */
- sp->wx[0] = BORDER + random() % (sp->width - 2 * BORDER);
- sp->wy[0] = BORDER + random() % (sp->height - 2 * BORDER);
- sp->wx[1] = sp->wx[0];
- sp->wy[1] = sp->wy[0];
- sp->wxv = 0;
- sp->wyv = 0;
-
- /* bees */
- for (b = 0; b < sp->beecount; b++) {
- X(0, b) = random() % sp->width;
- X(1, b) = X(0, b);
- Y(0, b) = random() % sp->height;
- Y(1, b) = Y(0, b);
- sp->xv[b] = RAND(7);
- sp->yv[b] = RAND(7);
- }
- }
-
-
-
- void
- drawswarm(win)
- Window win;
- {
- swarmstruct *sp = &swarms[screen];
- int b;
-
- /* <=- Wasp -=> */
- /* Age the arrays. */
- sp->wx[2] = sp->wx[1];
- sp->wx[1] = sp->wx[0];
- sp->wy[2] = sp->wy[1];
- sp->wy[1] = sp->wy[0];
- /* Accelerate */
- sp->wxv += RAND(WASPACC);
- sp->wyv += RAND(WASPACC);
-
- /* Speed Limit Checks */
- if (sp->wxv > WASPVEL)
- sp->wxv = WASPVEL;
- if (sp->wxv < -WASPVEL)
- sp->wxv = -WASPVEL;
- if (sp->wyv > WASPVEL)
- sp->wyv = WASPVEL;
- if (sp->wyv < -WASPVEL)
- sp->wyv = -WASPVEL;
-
- /* Move */
- sp->wx[0] = sp->wx[1] + sp->wxv;
- sp->wy[0] = sp->wy[1] + sp->wyv;
-
- /* Bounce Checks */
- if ((sp->wx[0] < BORDER) || (sp->wx[0] > sp->width - BORDER - 1)) {
- sp->wxv = -sp->wxv;
- sp->wx[0] += sp->wxv;
- }
- if ((sp->wy[0] < BORDER) || (sp->wy[0] > sp->height - BORDER - 1)) {
- sp->wyv = -sp->wyv;
- sp->wy[0] += sp->wyv;
- }
- /* Don't let things settle down. */
- sp->xv[random() % sp->beecount] += RAND(3);
- sp->yv[random() % sp->beecount] += RAND(3);
-
- /* <=- Bees -=> */
- for (b = 0; b < sp->beecount; b++) {
- int distance,
- dx,
- dy;
- /* Age the arrays. */
- X(2, b) = X(1, b);
- X(1, b) = X(0, b);
- Y(2, b) = Y(1, b);
- Y(1, b) = Y(0, b);
-
- /* Accelerate */
- dx = sp->wx[1] - X(1, b);
- dy = sp->wy[1] - Y(1, b);
- distance = abs(dx) + abs(dy); /* approximation */
- if (distance == 0)
- distance = 1;
- sp->xv[b] += (dx * BEEACC) / distance;
- sp->yv[b] += (dy * BEEACC) / distance;
-
- /* Speed Limit Checks */
- if (sp->xv[b] > BEEVEL)
- sp->xv[b] = BEEVEL;
- if (sp->xv[b] < -BEEVEL)
- sp->xv[b] = -BEEVEL;
- if (sp->yv[b] > BEEVEL)
- sp->yv[b] = BEEVEL;
- if (sp->yv[b] < -BEEVEL)
- sp->yv[b] = -BEEVEL;
-
- /* Move */
- X(0, b) = X(1, b) + sp->xv[b];
- Y(0, b) = Y(1, b) + sp->yv[b];
-
- /* Fill the segment lists. */
- sp->segs[b].x1 = X(0, b);
- sp->segs[b].y1 = Y(0, b);
- sp->segs[b].x2 = X(1, b);
- sp->segs[b].y2 = Y(1, b);
- sp->old_segs[b].x1 = X(1, b);
- sp->old_segs[b].y1 = Y(1, b);
- sp->old_segs[b].x2 = X(2, b);
- sp->old_segs[b].y2 = Y(2, b);
- }
-
- XSetForeground(dsp, Scr[screen].gc, BlackPixel(dsp, screen));
- XDrawLine(dsp, win, Scr[screen].gc,
- sp->wx[1], sp->wy[1], sp->wx[2], sp->wy[2]);
- XDrawSegments(dsp, win, Scr[screen].gc, sp->old_segs, sp->beecount);
-
- XSetForeground(dsp, Scr[screen].gc, WhitePixel(dsp, screen));
- XDrawLine(dsp, win, Scr[screen].gc,
- sp->wx[0], sp->wy[0], sp->wx[1], sp->wy[1]);
- if (!mono && Scr[screen].npixels > 2) {
- XSetForeground(dsp, Scr[screen].gc, Scr[screen].pixels[sp->pix]);
- if (++sp->pix >= Scr[screen].npixels)
- sp->pix = 0;
- }
- XDrawSegments(dsp, win, Scr[screen].gc, sp->segs, sp->beecount);
- }
-